This model was created as my final project for a module at University, and my intention for the design of this character was to combine the aesthetics of characters from The Witcher franchise with a heavily stylised art style. This character was sculpted from scratch in ZBrush, then taken into Maya for retopology and UV unwrapping. The texturing was created in Substance Painter and the final render images were taken in Unreal Engine.
Sketchfab Model