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Synth | MetaHuman Project

This character was created using Unreal Engine 5's MetaHuman pipeline and the design was inspired by the aesthetics of characters from Cyberpunk 2077.
In lieu of a head scan, I sculpted the character's head from scratch in Blender which I then took into Unreal Engine in order to generate the MetaHuman identity, resulting head mesh and add the body mesh.
The base for the character's skin textures and eyes were created in MetaHuman Creator, and the skin textures were then exported into Substance Painter to add further skin details and the cyberware modifications.
All clothing and accessories were sculpted / modelled by hand in Blender, taken into Substance Painter for texturing and then converted into wardrobe items in Unreal to be added to the character's rig.
The custom hair groom was created in Blender and then imported into unreal where it was added to the character's blueprint.

Video showcase using the MetaHuman template idle animations.

Head Breakdown

Head Breakdown

Hair Groom

Hair Groom

Texturing Breakdown

Texturing Breakdown

Clothing Wireframes

Clothing Wireframes

Clothing Sculpts

Clothing Sculpts